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SPOT app home screen with its 3D mascot on a green cover
Side Project From 0 to 1 3D Graphics

Making Baseball Seat Views Easier to Explore and Share

Designed and launched a new seat-view service for baseball fans, reducing the time to find a view by 5×
and increasing review submissions by 720%.

MY ROLE

Product Design
3D Graphics
User Research and Testing

TIMELINE

Jun 2024 -
Aug 2024

TEAM

3 Product Designers (Me)
3 Android Developers
3 Backend Developers

TOOLS

Figma
Cinema 4D
Photoshop

OVERVIEW

Baseball fans found seat views 5× faster and shared 8.2× more. One button and a growing mascot made it happen.

SPOT is a baseball seat-view app that a nine-person team built from zero to one, from research to launch and marketing. It began as a side project, and I led the home design, helping fans find seat views and share reviews.

Interviews revealed the core problems: fans checked 4 to 5 platforms for seat views, and none of six participants had posted a review. I redesigned the home with a clear “Find seat views” button and a mascot that grows with each review. After launch, fans found seat views 5× faster and shared 8.2× more reviews. SPOT won the Grand Prize at DEPROMEET, Korea’s largest inter-university IT club, and was a Behance Featured UI/UX project.

SPOT business model: partners provide baseball content and ad fees in exchange for ad exposure, and fans receive quality reviews and a game-day journal in exchange for subscriptions and item purchases
CONTEXT
WHAT IS SPOT?

An app where baseball fans share and find seat views

Korean baseball attendance surpassed 10 million in 2024, up 43% from the previous year. But with an average of 20,800 seats per stadium, and preferences that varied by who fans came with and how they liked to watch, choosing a seat was difficult. With SPOT, fans use others’ reviews to choose seats before a game. Afterward, they share their own views and keep a game-day journal.

Two SPOT screens: writing a review after a game, and seeing reviews from other fans
SURVEY

Baseball fans searched 4 to 5 platforms just to check a seat view

In a survey of 252 fans, most checked seat views before a game. But reviews and photos were scattered across blogs, social media, and official sites, in different formats.

Survey: 74.6% check seat views. Top frustrations: info scattered across platforms 24.4%, not enough reviews and photos 24%, too many factors 19.8%
USER INTERVIEWS & KEY INSIGHT

Fans actively searched for seat reviews but rarely shared their own

To understand why, we interviewed six frequent and casual fans. All of them read several seat-view reviews before a game, but none had ever written one. They had experiences worth sharing, but felt uncomfortable posting them publicly.

Interviews with 6 fans: 100% said they don't write reviews after a game, with quotes from two fans
PROBLEM

Fans wanted everything in one place, and a reason to share

Interviews revealed two causes behind the problem.

01

Photos and reviews were on different sites

Most users wanted both in one place. Photos show the view at a glance, and text adds what photos miss, like weather, sunlight, and crowd energy. But they had to piece the two together across platforms.

What fans said about finding seat views: they want photos first, and text for what photos can't show
02

Fans had no reason to share reviews

In follow-up interviews, all six participants, both frequent and casual fans, said a clear reward would make them more willing to write reviews.

What fans said about writing reviews: there is no reward, so they don't bother
HYPOTHESES

Faster access and a reason to contribute, right from home

01. If fans can reach photo and text seat reviews straight from the home screen, they'll find the view they need faster.
02. If users can see their review count and level on the home screen, they'll want to post more to level up.
USER TESTING

Testing with 4 fans showed both home features needed a fix

Using a Maze prototype, I observed how fans used the home screen and asked follow-up questions.

Date
Jul 6, 2024
Participants
2 frequent fans (20+ games a year), 2 casual fans (3 to 4 games a year)
Method
Observed usability test, interviews (link)
Fans testing the SPOT prototype on their phones
HYPOTHESIS 1 RESULT

All four users skipped the bottom tab and tapped the top button

Since finding seat views was users’ top need, I gave two ways to reach it from home, a button at the top and a tab at the bottom, and asked fans to find a seat they wanted. More entry points didn’t help: users only noticed the button that stood out.

Heatmap: everyone tapped the top quick-menu button first, and no one noticed the bottom navigation tab
What users said, and the design direction: remove the unclear tab and keep one clear Find seat views button
HYPOTHESIS 2 RESULT

A level number alone didn’t make anyone want to write more

I showed three profile concepts inspired by KBO baseball cards, tickets, and membership cards, and asked whether leveling would motivate them to write reviews. Users understood the levels, but wanted a reward they could actually see and feel, not just a changing number.

Three profile concepts: baseball card, stadium ticket and membership card
What users said, what else we noticed about team characters, and the design direction: turn levels into a growing character
FINAL DESIGN DESIGN SOLUTION 1

Replacing the unused tab with one clear “Find seat views” button

No one used the bottom tab in testing, so I removed it and made the top button the only way in. I also renamed it from “Check views” to “Find seat views” so users know what it does before tapping.

Before: one feature with two names, and users missed the tab
After: a Find seat views button with stadium photos on the home screen, leading to seat photos, keywords and reviews
DESIGN SOLUTION 2

Replacing the level number with a team character that grows with every review

Users understood the levels, but a number didn’t feel like a reward. Since fans already love their team’s mascots, I turned each level into a character that grows and cheers for their team.

Before: only the number changed, so leveling up didn't feel rewarding
After: a team character that levels up, a reviews-needed list per level, and a level-up pop-up
RESULT

Fans found seat views faster and shared far more reviews

Measured with Mixpanel and Google Analytics one month after launch

Faster access to seat views

5x

31→6 sec

One clear button on the home screen took users straight to the core feature.

More reviews written

8.2x

45→372 reviews

The growing character gave fans a reason to share. Users said they wanted to keep watching it level up.

Awards and recognition

Grand Prize

4.46 / 5 user satisfaction

Won the Grand Prize at DEPROMEET, ranked #1 Trending Product on an IT platform, and got featured on Behance’s UI/UX gallery.

LESSONS LEARNED

Letting user evidence decide where to spend limited time

On a zero-to-one product, removing the tab and building a 3D character meant putting other features on hold. But interviews and testing kept pointing to the same two problems, finding seat views and a lack of reasons to share, so I spent two weeks on just those. Through the baseball season, I kept testing with fans who regularly attend games and refined the design until launch. The result was an experience fans shared on their own. Next time, I’ll keep using research and data, not assumptions, to decide where effort goes.

SPOT character cards on a green background
NEXT STEPS

Testing whether fans would pay for character items

Fans responded well to the growing character, so the next step is character items they can buy or unlock by writing reviews. Before building them, I’d test which rewards fans want and whether they’d actually pay.